黑客帝国数字雨使用CMD命令
在电脑上新建一个文档,写入代码,运行,就可以实现黑客帝国里数字雨的效果。具体操作方法方法如下:
1、祥枝新建一个文本文档。
2、在文档内写入以下代码,并保持。
@echo off
title digitalrain
color 0b
setlocal ENABLEDELAYEDEXPANSION
for /l %%i in (0) do (
set "line="
for /l %%j in (1,1,80) do (
set /a Down%%j-=2
set "x=!Down%%j!"
if !x! LSS 0 (
set /a Arrow%%j=!random!%%3
set /a Down%%j=!random!%%15+10
)
set "x=!Arrow%%j!"
if "!x!" == "2" (
set "line=!line!!random:~-1! "
) else (set "line=!line! ")
)
set /p=!line!nul
)
3、点击文件中的另存为,在另存的时候把文档的后缀由txt改成bat。
4、更改完成后,点击保存。
5、找到另存的文件,以腔罩管理员的身份运行。
6、运行效果如下。
注意事项:
1、如果不能运行,请检查代码的标点符号是不是有中文符号,代码内所有符号必须是英文的。
2、网上有些带有网址的(http//...)的数谨圆敏字雨代码,请不要使用,实现该功能不需要进入其他网址,带有网址的代码疑似为病毒,例如某经验上提供的数字雨代码。
ps做黑客帝国数字雨,要静态图片
1.首先链困把数字布满整个版面
2.然后把你需要的人像放到数字层之上,把本图层的混合选项设置为叠加.
效果就清唤知出来了,希望能帮到你答消.
我想弄个数字雨的效果应该怎么做,都用到那些模块
建立一个动态文本,设定合适的字号、颜色,实陪没例名为"myText". 将文本转化为元件,命名为"numberInsideMC”,注册点设置为左上角,实例取名为"numberInside”. 选中元件按F8再转化为厅蠢新元件 “myNumberMC”,注册点设置为左上角, Linkage 元件“myNumberMC” 到类"BitNumber”. 分享到 主时间轴上代码芦伏纳: //This array will contain all the numbers seen on stage var numbers:Array = new Array(); //We want 8 rows for (var i=0; i 8; i++) { //We want 21 columns for (var j=0; j 48; j++) { //Create a new BitNumber var myNumber:BitNumber = new BitNumber(); //Assign a starting position myNumber.x = myNumber.width * j; myNumber.y = myNumber.height * i; //Give it a random speed (2-7 pixels per frame) myNumber.speedY = Math.random() * 5 + 2; //Add the number to the stage addChild (myNumber); //Add the number to the array numbers.push (myNumber); } } //Add ENTER_FRAME so we can animate the numbers (move them down) addEventListener (Event.ENTER_FRAME, enterFrameHandler); /* This function is repsonsible for moving the numbers down the stage. The alpha animation is done inside of the myNumberMC movieclip. */ function enterFrameHandler (e:Event):void { //Loop through the numbers for (var i = 0; i numbers.length; i++) { //Update the y position numbers.y += numbers.speedY; //If the BitNumber is below the stage, move it up again if (numbers.y stage.stageHeight) { numbers.y = 0; } } } 双击元件"myNumberMC",新建一个脚本层 //This variable tells us should we increase the alpha var increaseAlpha:Boolean; //We want the number to be invisible at the beginning numberInside.alpha = 0; //Calculate a random timer delay (how often we increase the alpha) var timerDelay:Number = Math.random() * 4000 + 2000; //Create and start a timer var timer:Timer = new Timer(timerDelay, 0); timer.addEventListener (TimerEvent.TIMER, timerHandler); timer.start (); //Add ENTER_FRAME so we can animate the alpha change addEventListener (Event.ENTER_FRAME, enterFrameHandler); /* Timer calls this function. Timer delay defines how often this is called. */ function timerHandler (e:Event):void { //Update the increaseAlpha value increaseAlpha = true; //Calculate a random number (0 or 1) var newNumber:int = Math.floor(Math.random() * 2); //If the random number is 1, we insert "1" into the text box if (newNumber == 1) { numberInside.myText.text = "1"; } //Else we insert "0" into the text box else { numberInside.myText.text = "0"; } } //This function animates the alpha function enterFrameHandler (e:Event):void { //Increase the alpha if increaseAlpha is true if (increaseAlpha == true) { numberInside.alpha += 0.02; } //Else we want to decrease the alpha else { numberInside.alpha -= 0.02; } //We don't want the alpha to be over one, so we assign increaseAlpha to be false if (numberInside.alpha 1) { increaseAlpha = false; } //If the alpha is negative, set it to zero if(numberInside.alpha 0) { numberInside.alpha = 0; } } 返回主时间轴,从舞台上移除元件"myNumberMC"
求黑客帝国数字雨的制作方法
复制以下内容到记事本,另存为“黑客帝国数字雨.bat ”运行即可或再按Alt+Enter全屏!@echo %dbg% off
setlocal ENABLEDELAYEDEXPANSION
mode con cols=80 lines=30
clsset 退格=
set redtek=" "set end=0:start set /a end+=1 call :calc set /p=!setspaces! nulping /答并型n 1 127.1nul set /p=%退格%nul set /清猜p=%redtek:~1,79%nulecho. goto :start:calc if %end%==28 ( set /a end=0 cls set /a cols=!random:~0,2! echo ... 风力:蔽镇!cols! ... if !cols! GTR 76 set cols=76 if !cols! LSS 2 set cols=2 set setspaces=!redtek:~1,%cols%!!random:~0,1! goto :eof )@echo off
mode con cols=80
color 02
for /f %%i in (test.txt) do set str_char=%%i
set str_blank=
setlocal enabledelayedexpansion:loop
:: 取随机位置上的字符
set /a num_char=1%random:~-1%%random:~0,1%-100
set char=!str_char:~-%num_char%,1!:: 设置随机长度的空格
set /a num_blank=1%random:~-1%%random:~0,1%-100
set blank=!str_blank:~0,%num_blank%!
echo.%blank%%char%
goto loop@echo off
mode con cols=80
set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^
set b=
setlocal enabledelayedexpansion
:a
set /a num=%random%%%92
set 字符=!a:~-%num%,1!
set/a c=%random%%%80
set 空格=!b:~-%c%!
echo %空格%^%字符%
goto a
@echo off
mode con cols=80 LINES=30
set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^
set b=
setlocal enabledelayedexpansion
:a
set /a num=%random%%%92
set 字符=!a:~-%num%,1!
set/a c=%random%%%80
set 空格=!b:~-%c%!
::echo. %空格%^%字符%set/a i+=1
rem 指针=i 尾指针=j
set/a j=i-30
set line%i%=%空格%^%字符%
FOR /L %%v IN (%i%,-1,%j%) DO echo.!line%%v!
::ping /n 127.1nul
goto a@echo off
::mode con cols=80
setlocal ENABLEDELAYEDEXPANSION
color 02goto BEGIN
goto :eof::function mt_rand "a" "b"
:mt_rand
::(
set a=%~1
set b=%~2
set /a _mt_rand=(!random!%%(%b%-%a%))+%a%
exit /b 0
::):BEGIN
::{--
SET iWidth=80
SET iDensity=6
SET sText="#$'()*+,-./0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
SET sText=!sText:"=!
set /A iText=90-1for /l %%i in (1,1,%iWidth%) do (
set aDown%%i=0
):loop
for /l %%I in (1,1,%iWidth%) do (
set /a aDown%%I-=1
if !aDown%%I! LSS 0 (
call :mt_rand "0" "%iDensity%"set aArrow%%I=!_mt_rand!
call :mt_rand "10" "25"set aDown%%I=!_mt_rand!
)
if !aArrow%%I! EQU 1 (
call :mt_rand "0" "%iText%"(FOR %%M IN ("!_mt_rand!") DO SET aa=!sText:~%%~M,1!)
set /p=!aa!nul
) else (
set /p= nul
)
)
goto loop
::--}:exit
exit /b 0@echo off
setlocal ENABLEDELAYEDEXPANSION
color 02for /l %%i in (1,1,80) do (
set Down%%i=0
):loop
for /l %%j in (1,1,80) do (
set /a Down%%j-=1
if !down%%j! LSS 0 (
set /a Arrow%%j=!random!%%4
set /a Down%%j=!random!%%15+10
)
if "!Arrow%%j!" == "1" (
set /a chr=!random!%%2
set /p=!chr!nul
) else (
set /p= nul
)
)
goto loop
goto :eof@echo off
setlocal ENABLEDELAYEDEXPANSION
for /l %%i in (1,1,80) do (
set Down%%i=0
)for /l %%i in (0) do (
set line=
for /l %%j in (1,1,80) do (
set /a Down%%j-=1
call set x=!down%%j!
if !x! LSS 0 (
set /a Arrow%%j=!random!%%6
set /a Down%%j=!random!%%15+10
)
call set x=!Arrow%%j!
if "!x!" == "1" (
set line=!line!1
) else (set "line=!line! ")
)
call set /p=!line!nul
)[/code]
0条大神的评论